Global 3D Animation Market – Size, Outlook, Trends and Forecast (2024 – 2032)

Published : 30 Aug 2024
Report Type : Global

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Home > Reports > Entertainment Systems & Equipment > Media & Entertainment > Global 3D Animation Market – Size, Outlook, Trends and Forecast (2024 – 2032)
CHAPTER 1 INTRODUCTION

    1.1. Market Definition

    1.2. Executive Summary

    1.3. The Scope of the Study

CHAPTER 2 RESEARCH METHODOLOGY

    2.1. Secondary Research

    2.2. Primary Research

    2.3. Analytic Tools and Model

    2.4. Economic Indicator

            2.4.1. Base Year, Base Currency, Forecasting Period

    2.5. Expert Validation

    2.6. Study Timeline

CHAPTER 3 MARKET ANALYSIS

    3.1. Industry Value Chain Analysis

    3.2. Porter's Five Force Analysis

            3.2.1. Bargaining Power of Buyers

            3.2.2. Bargaining Power of Suppliers

            3.2.3. Threats of Substitutes

            3.2.4. Threats of New Entrants

            3.2.5. Degree of Competition

    3.3. PESTLE Analysis

            3.3.1. Political

            3.3.2. Economical

            3.3.3. Social

            3.3.4. Technological

            3.3.5. Legal

            3.3.6. Environmental

    3.4. SWOT Analysis

            3.4.1. Strengths

            3.4.2. Weakness

            3.4.3. Opportunities

            3.4.4. Threats

    3.5. Y-O-Y Analysis

CHAPTER 4 MARKET DYNAMICS

    4.1. Market Drivers

            4.1.1. Rising use of 3D mapping technology in navigation and geospatial analysis

            4.1.2. High adoption of visual effects by media & entertainment industry

            4.1.3. Cumulative demand for 3D mobile applications and games

            4.1.4. Growing competitiveness in virtual reality and artificial intelligence

            4.1.5. Increasing use of 3D animation technology in medical forensics

    4.2. Market Restraints & Challenges

            4.2.1. Lack of government support and low investments

            4.2.2. Growing competition leads to an increase in price sensitivity

            4.2.3. The threat from piracy and low level of proficiency

    4.3. Market Opportunities

            4.3.1. The emergence of stereoscopic 3D gaming using 3D animation technology

            4.3.2. Developing 4D and 5D technologies

            4.3.3. The advent of virtual reality and artificial intelligence technologies

CHAPTER 5 GLOBAL 3D ANIMATION MARKET – BY COMPONENT

    5.1. Hardware

            5.1.1. Motion Capturing Systems

            5.1.2. Workstation

            5.1.3. Video Cards and GPU

            5.1.4. Others

    5.2. Software

            5.2.1. SDK

            5.2.2. Plug-In-Software

            5.2.3. Platforms

            5.2.4. Others

    5.3. Services

            5.3.1. Support and Maintenance

            5.3.2. Integration and Deployment

            5.3.3. Consulting

CHAPTER 6 GLOBAL 3D ANIMATION MARKET – BY TECHNOLOGY

    6.1. 3D Modeling

    6.2. Motion Graphics

    6.3. 3D Rendering

    6.4. Visual Effects

    6.5. Others

CHAPTER 7 GLOBAL 3D ANIMATION MARKET – BY SERVICE

    7.1. Consulting

    7.2. Support and Maintenance

    7.3. Integration and Deployment

    7.4. Education and Training

CHAPTER 8 GLOBAL 3D ANIMATION MARKET – BY DEPLOYMENT

    8.1. On-Premises

    8.2. On-Demand

CHAPTER 9 GLOBAL 3D ANIMATION MARKET – BY END USER

    9.1. Media and Entertainment

    9.2. Construction and Architecture

    9.3. Education and Academia

    9.4. Manufacturing

    9.5. Healthcare and Life Sciences

    9.6. Others

CHAPTER 10 GLOBAL 3D ANIMATION MARKET - BY GEOGRAPHY

    10.1. Introduction

    10.2. North America

            10.2.1. U.S.

            10.2.2. Canada

            10.2.3. Mexico

            10.2.4. Costa Rica

    10.3. South America

            10.3.1. Brazil

            10.3.2. Argentina

            10.3.3. Chile

            10.3.4. Columbia

            10.3.5. Others

    10.4. Europe

            10.4.1. U.K.

            10.4.2. Germany

            10.4.3. France

            10.4.4. Italy

            10.4.5. Spain

            10.4.6. Russia

            10.4.7. Netherlands

            10.4.8. Switzerland

            10.4.9. Poland

            10.4.10. Others

    10.5. Asia Pacific

            10.5.1. China

            10.5.2. Japan

            10.5.3. India

            10.5.4. South Korea

            10.5.5. Australia & New Zealand

            10.5.6. Malaysia

            10.5.7. Singapore

            10.5.8. Others

    10.6. Middle East & Africa

            10.6.1. UAE

            10.6.2. Saudi Arabia

            10.6.3. Iran

            10.6.4. Iraq

            10.6.5. Qatar

            10.6.6. South Africa

            10.6.7. Algeria

            10.6.8. Morocco

            10.6.9. Nigeria

            10.6.10. Egypt

            10.6.11. Others

CHAPTER 11 GLOBAL 3D ANIMATION MARKET - COMPANY PROFILES

    11.1. Autodesk Inc.

    11.2. AutoDesSys Inc.

    11.3. Corel Corporation

    11.4. Maxon Computer GmbH

    11.5. Newtek Inc.

    11.6. Nvidia Corporation

    11.7. Pixologic Inc.

    11.8. Sidefx Software, Inc.

    11.9. Adobe Systems, Inc.

    11.10. The Foundry Visionmongers Ltd.

    11.11. Trimble Navigation Ltd.

    11.12. Toon Boom Animation Inc.

    11.13. Zco Corporation

    11.14. BOXX Technologies Inc.

    11.15. Nemetschek SE

CHAPTER 12 GLOBAL 3D ANIMATION MARKET - COMPETITIVE LANDSCAPE

    12.1. Market Share Analysis

    12.2. Strategies adopted by top companies

    12.3. Mergers, Acquisitions, Collaborations & Agreements

CHAPTER 13 MARKET INSIGHTS

    13.1. Industry Experts Insights

    13.2. Analysts Opinions

    13.3. Investment Opportunities

CHAPTER 14 APPENDIX

    14.1. List of Tables

    14.2. List of Figures

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