CHAPTER 1 INTRODUCTION
1.1. Market Definition
1.2. Executive Summary
1.3. The Scope of the Study
CHAPTER 2 RESEARCH METHODOLOGY
2.1. Secondary Research
2.2. Primary Research
2.3. Analytic Tools and Model
2.4. Economic Indicator
2.4.1. Base Year, Base Currency, Forecasting Period
2.5. Expert Validation
2.6. Study Timeline
CHAPTER 3 MARKET ANALYSIS
3.1. Industry Value Chain Analysis
3.2. Porter's Five Force Analysis
3.2.1. Bargaining Power of Buyers
3.2.2. Bargaining Power of Suppliers
3.2.3. Threats of Substitutes
3.2.4. Threats of New Entrants
3.2.5. Degree of Competition
3.3. PESTLE Analysis
3.3.1. Political
3.3.2. Economical
3.3.3. Social
3.3.4. Technological
3.3.5. Legal
3.3.6. Environmental
3.4. SWOT Analysis
3.4.1. Strengths
3.4.2. Weakness
3.4.3. Opportunities
3.4.4. Threats
3.5. Y-O-Y Analysis
CHAPTER 4 MARKET DYNAMICS
4.1. Market Drivers
4.1.1. Rising use of 3D mapping technology in navigation and geospatial analysis
4.1.2. High adoption of visual effects by media & entertainment industry
4.1.3. Cumulative demand for 3D mobile applications and games
4.1.4. Growing competitiveness in virtual reality and artificial intelligence
4.1.5. Increasing use of 3D animation technology in medical forensics
4.2. Market Restraints & Challenges
4.2.1. Lack of government support and low investments
4.2.2. Growing competition leads to an increase in price sensitivity
4.2.3. The threat from piracy and low level of proficiency
4.3. Market Opportunities
4.3.1. The emergence of stereoscopic 3D gaming using 3D animation technology
4.3.2. Developing 4D and 5D technologies
4.3.3. The advent of virtual reality and artificial intelligence technologies
CHAPTER 5 GLOBAL 3D ANIMATION MARKET – BY COMPONENT
5.1. Hardware
5.1.1. Motion Capturing Systems
5.1.2. Workstation
5.1.3. Video Cards and GPU
5.1.4. Others
5.2. Software
5.2.1. SDK
5.2.2. Plug-In-Software
5.2.3. Platforms
5.2.4. Others
5.3. Services
5.3.1. Support and Maintenance
5.3.2. Integration and Deployment
5.3.3. Consulting
CHAPTER 6 GLOBAL 3D ANIMATION MARKET – BY TECHNOLOGY
6.1. 3D Modeling
6.2. Motion Graphics
6.3. 3D Rendering
6.4. Visual Effects
6.5. Others
CHAPTER 7 GLOBAL 3D ANIMATION MARKET – BY SERVICE
7.1. Consulting
7.2. Support and Maintenance
7.3. Integration and Deployment
7.4. Education and Training
CHAPTER 8 GLOBAL 3D ANIMATION MARKET – BY DEPLOYMENT
8.1. On-Premises
8.2. On-Demand
CHAPTER 9 GLOBAL 3D ANIMATION MARKET – BY END USER
9.1. Media and Entertainment
9.2. Construction and Architecture
9.3. Education and Academia
9.4. Manufacturing
9.5. Healthcare and Life Sciences
9.6. Others
CHAPTER 10 GLOBAL 3D ANIMATION MARKET - BY GEOGRAPHY
10.1. Introduction
10.2. North America
10.2.1. U.S.
10.2.2. Canada
10.2.3. Mexico
10.2.4. Costa Rica
10.3. South America
10.3.1. Brazil
10.3.2. Argentina
10.3.3. Chile
10.3.4. Columbia
10.3.5. Others
10.4. Europe
10.4.1. U.K.
10.4.2. Germany
10.4.3. France
10.4.4. Italy
10.4.5. Spain
10.4.6. Russia
10.4.7. Netherlands
10.4.8. Switzerland
10.4.9. Poland
10.4.10. Others
10.5. Asia Pacific
10.5.1. China
10.5.2. Japan
10.5.3. India
10.5.4. South Korea
10.5.5. Australia & New Zealand
10.5.6. Malaysia
10.5.7. Singapore
10.5.8. Others
10.6. Middle East & Africa
10.6.1. UAE
10.6.2. Saudi Arabia
10.6.3. Iran
10.6.4. Iraq
10.6.5. Qatar
10.6.6. South Africa
10.6.7. Algeria
10.6.8. Morocco
10.6.9. Nigeria
10.6.10. Egypt
10.6.11. Others
CHAPTER 11 GLOBAL 3D ANIMATION MARKET - COMPANY PROFILES
11.1. Autodesk Inc.
11.2. AutoDesSys Inc.
11.3. Corel Corporation
11.4. Maxon Computer GmbH
11.5. Newtek Inc.
11.6. Nvidia Corporation
11.7. Pixologic Inc.
11.8. Sidefx Software, Inc.
11.9. Adobe Systems, Inc.
11.10. The Foundry Visionmongers Ltd.
11.11. Trimble Navigation Ltd.
11.12. Toon Boom Animation Inc.
11.13. Zco Corporation
11.14. BOXX Technologies Inc.
11.15. Nemetschek SE
CHAPTER 12 GLOBAL 3D ANIMATION MARKET - COMPETITIVE LANDSCAPE
12.1. Market Share Analysis
12.2. Strategies adopted by top companies
12.3. Mergers, Acquisitions, Collaborations & Agreements
CHAPTER 13 MARKET INSIGHTS
13.1. Industry Experts Insights
13.2. Analysts Opinions
13.3. Investment Opportunities
CHAPTER 14 APPENDIX
14.1. List of Tables
14.2. List of Figures