CHAPTER 1 INTRODUCTION
1.1. Market Definition
1.2. Executive Summary
1.3. The Scope of the Study
CHAPTER 2 RESEARCH METHODOLOGY
2.1. Secondary Research
2.2. Primary Research
2.3. Analytic Tools and Model
2.4. Economic Indicator
2.4.1 Base Year, Base Currency, Forecasting Period
2.5. Expert Validation
2.6. Study Timeline
CHAPTER 3 MARKET ANALYSIS
3.1. Industry Value Chain Analysis
3.2. Porter's Five Force Analysis
3.2.1. Bargaining Power of Buyers
3.2.2. Bargaining Power of Suppliers
3.2.3. Threats of Substitutes
3.2.4. Threats of New Entrants
3.2.5. Degree of Competition
3.3. PESTLE Analysis
3.3.1. Political
3.3.2. Economical
3.3.3. Social
3.3.4. Technological
3.3.5. Legal
3.3.6. Environmental
3.4. SWOT Analysis
3.4.1. Strengths
3.4.2. Weakness
3.4.3. Opportunities
3.4.4. Threats
3.5. Y-O-Y Analysis
CHAPTER 4 MARKET DYNAMICS
4.1. Market Drivers
4.1.1. Rising adoption of wearable devices
4.1.2. Increasing advancement in enabling technologies
4.1.3. Rising internet penetration across numerous end-users
4.2. Market Restraints & Challenges
4.2.1. The high production cost of affective computing systems
4.2.2. Lacking governing bodies and regulations
4.2.3. Increasing high power consumption of wearable computing devices
4.3. Market Opportunities
4.3.1. Increasing adoption of cloud-based and IoT technologies
4.3.2. Increasing partnerships and widening ecosystems
CHAPTER 5 GLOBAL AFFECTIVE COMPUTING MARKET – BY SOFTWARE
5.1. Speech Recognition
5.2. Gesture Recognition
5.3. Facial Feature Extraction
5.4. Analytics Software
5.5. Enterprise Software
5.5. Others
CHAPTER 6 GLOBAL AFFECTIVE COMPUTING MARKET – BY HARDWARE
6.1. Sensors
6.2. Cameras
6.3. Storage Devices and Processors
6.4. Others
CHAPTER 7 GLOBAL AFFECTIVE COMPUTING MARKET – BY TECHNOLOGY
7.1. Touch-Based
7.2. Touchless
CHAPTER 8 GLOBAL AFFECTIVE COMPUTING MARKET – BY END USER
8.1. Academia and Research
81.1 Class Monitoring and Student Engagement
8.2. Media and Entertainment
8.2.1 Video Analytics
8.2.2 Gaming
8.3. Government and Defense
8.3.1 Law Enforcement Agencies
8.4. Healthcare and Life Sciences
8.4.1 Telemedicine, Tele Psychiatry, and Doctor on Demand
8.4.2 Autism Spectrum Conditions (ASC)
8.5. IT and Telecom
8.5.1. Software Development Kits (SDK)
8.5 Retail and E-Commerce
8.5.1 Product Surveying, Customer Engagement, and User Experience Review
8.7 Automotive
8.7.1 Infotainment Systems and Console Maneuvering
8.7.2 Passive Wireless Heart-Rate Sensor
8.7.3 Driver Awareness
8.8 Banking, Financial Services, and Insurance
8.8.1 Human and System Interaction
8.8.2 Offering Evidence-Based Decision-Making Options
8.9 Other
CHAPTER 9 GLOBAL AFFECTIVE COMPUTING MARKET - BY GEOGRAPHY
9.1. Introduction
9.2. North America
9.2.1. U.S.
9.2.2. Canada
9.2.3. Mexico
9.2.4. Costa Rica
9.3. South America
9.3.1. Brazil
9.3.2. Argentina
9.3.3. Chile
9.3.4. Columbia
9.3.5. Others
9.4. Europe
9.4.1. U.K.
9.4.2. Germany
9.4.3. France
9.4.4. Italy
9.4.5. Spain
9.4.5. Russia
9.4.7. Netherlands
9.4.8. Switzerland
9.4.9. Poland
9.4.10. Others
9.5. APAC
9.5.1. China
9.5.2. Japan
9.5.3. India
9.5.4. South Korea
9.5.5. Australia & New Zealand
9.5.5. Malaysia
9.5.7. Singapore
9.5.8. Others
9.5. Middle East & Africa
9.5.1. UAE
9.5.2. Saudi Arabia
9.5.3. Iran
9.5.4. Iraq
9.5.5. Qatar
9.5.5. South Africa
9.5.7. Algeria
9.5.8. Morocco
9.5.9. Nigeria
9.5.10. Egypt
9.5.11. Others
CHAPTER 10 GLOBAL AFFECTIVE COMPUTING MARKET - COMPANY
PROFILES
10.1. Apple, Inc.
10.2. Google LLC
10.3. IBM Corporation
10.4. Microsoft Corporation
10.5. Qualcomm Inc.
10.5. Beyond Verbal Communication Ltd.
10.7. Eyesight Technologies, Ltd.
10.8. Affectiva, Inc.
10.9. CrowdEmotion Limited
10.10. iMotions A/S
10.11. GestureTek, Inc.
10.12. Cognitec Systems GmbH
10.13. Numenta Inc.
10.14. Sightcorp Company
10.15. Gesturetek Inc.
CHAPTER 11 GLOBAL AFFECTIVE COMPUTING MARKET - COMPETITIVE
LANDSCAPE
11.1. Market Share Analysis
11.2. Strategies adopted by top companies
11.3. Mergers, Acquisitions, Collaborations & Agreements
CHAPTER 12 MARKET INSIGHTS
12.1. Industry Experts Insights
12.2. Analysts Opinions
12.3. Investment Opportunities
CHAPTER 13 APPENDIX
13.1. List of Tables
13.2. List of Figures