Global Virtual Reality Workstation Market – Size, Outlook, Trends and Forecast (2024 – 2032)

Published : 30 Aug 2024
Report Type : Global

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Global Virtual Reality Workstation Market - Size
Study Period
2018 - 2030
Base Year For Estimation
2023
Forecast Data Period
2024-2030
Historical Data Period
2018-2021
CAGR
7 %
Source: Envision Intelligence Analysis & Experts Insights.
*Graph shown for illustrative purpose only, the final report will have the graph with actual data and data labels

Virtual reality workstations were developed to create lively experiences and differ fundamentally from the current desktop workstations. Workstations provide a turn-key solution to deal with the challenges of analysing volumetric data effectively and efficiently. Developers and researchers have now begun to utilise this exciting new technology for industrial design, medical research, architecture, entertainment, and more. But development often requires robust PC hardware. Many of the past forms of virtual reality or information displays are tremendously expensive, and they aren’t mobile. In contrast to the consumer market, VR in the professional environment is far more than just entertainment.

Global Virtual Reality Workstation Market Segments Size & Growth:

Global Virtual Reality Workstation market size is projected to reach approximately $XX billion by the end of 2024 with a CAGR of close to XX% from $XX billion in 2017 during the forecast timeline 2019-2024. Key parameters promoting the market growth include rising number of companies adopting VR products, an increasing number of startups in the emerging economies and technological advancements. However high cost of VR systems, need of advanced or professional GPUs and other hardware are hampering the market growth. The facts like growing demand from the emerging economies, increasing collaboration between companies to develop advanced products at low costs and rising adoption in gaming, construction and entertainment industries are offering huge opportunities to market around the globe.

Global Virtual Reality Workstation Market Segments Share:

Global Virtual Reality Workstation market is classified on the basis of workstation type, device type, application and geography. On the basis of workstation type, the market is classified into desktop workstations, mobile workstations and rack

Global Virtual Reality Workstation Market - Growth
Source: Envision Intelligence Analysis & Experts Insights.
*Graph shown for illustrative purpose only, the final report will have the graph with actual data and data labels
workstations. Desktop workstations segment is the major segment owing to the higher adoption rate and mobile workstations are the fastest growing segment owing to the easily adaptable and portable nature. On the basis of the device type, the market is segmented into head-mounted displays and graphics processor units. Head mounted displays is major as well as the fastest growing segment due to the facts like mostly all the VR components are head mounted as they offer a clear overview of the scenario.

On the basis of application, the market is segmented into architecture, energy & construction, media & entertainment, graphics & presentations and others. Media & entertainment segment is a major segment owing to the higher adoption rate and usage of these VR workstations is more in media-related units across the globe. Architecture, energy & construction, graphic & presentation are the promising segments in the regard of VR workstations and which is expected to continue in the near future.

On the basis of geography, the market is divided into APAC, Europe, North America, South America and Middle East & Africa regions. North America is the largest market owing to factors like increasing usage of the VR sets in the countries of U.S. and Canada, the presence of the major companies also driving the market growth in this region. Mexico is the fastest growing country in the U.S. as there is the potential for the market which enhances the future growth. APAC is the fastest growing region owing to the facts like China is having the higher adoption rate and the countries like South

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Global Virtual Reality Workstation Market - Porter's Five Force Analysis
Source: Envision Intelligence Analysis & Experts Insights.
*Graph shown for illustrative purpose only, the final report will have the graph with actual data and data labels
Korea, Japan, India are the fastest growing countries in the usage of the VR workstations.

Global Virtual Reality Workstation Market Trends:

  • Google has launched VR to the chrome with the daydream headsets which is considered as the Google’s WEBVR experimentation on the desktop and mobile chrome.
  • Sony Corporation has opened AR & VR capture studio with Tech from Dell, Deloitte Digital and Intel Corporation.
  • Samsung has launched the new initiative “Pilot Season” to ignite exclusive episodic VR content in Samsung VR video.

Global Virtual Reality Workstation Research Report:

An executive summary condensing the whole report such that essential authority can rapidly twist up doubtlessly acquainted with brief overview and conclusion.

To have a complete market analysis, industry value chain analysis, Porter’s Five Force Analysis, PESTLE, SWOT analysis, and Y-o-Y analysis were carried out to understand the market more comprehensively.

Regional and global diversity is analyzed with the major countries and the unions. Scrutinizing the revenue generation on Year-On-Year

Identifying DROC in the current market and their impact on altering the market dynamics.

Competitive landscape analysis to identify the mergers and acquisitions which will have a comparative financial analysis with major competitors.

Expertise investment opportunities by an analyst to the individual and organization to have a better foothold in the market.

  • Google
  • Sony Corporation
  • HTC Corporation
  • Samsung Electronics Co., Ltd
  • EON Reality, Inc.
  • Oculus VR, LLC

Along with these companies, there were many other companies considered/cited in the report while analyzing the Global Virtual Reality Workstation market. These companies hold substantial share-owning to the nature of the industry whereas the rest of the market shares are marginal chunks to regional and local level manufacturers. Other players have considerable presence owing to its robust brand image, geographical reach and strong customer base.

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